🇺🇸 CCSS Math · Grade 7

7.SP.C.8: Probability of compound events

7.SP.C.8 explained: compound event probability using organized lists, tables, tree diagrams and simulations, with a worked example and practice.

Common Core standard CCSS.Math.Content.7.SP.C.8

Find probabilities of compound events using organized lists, tables, tree diagrams, and simulation.

  • a. Understand that, just as with simple events, the probability of a compound event is the fraction of outcomes in the sample space for which the compound event occurs.
  • b. Represent sample spaces for compound events using methods such as organized lists, tables and tree diagrams. For an event described in everyday language (e.g., "rolling double sixes"), identify the outcomes in the sample space which compose the event.
  • c. Design and use a simulation to generate frequencies for compound events. For example, use random digits as a simulation tool to approximate the answer to the question: If 40% of donors have type A blood, what is the probability that it will take at least 4 donors to find one with type A blood?
Grade
Grade 7
Domain
Statistics & Probability (SP)
Cluster
Investigate chance processes and develop, use, and evaluate probability models

Official wording from the Common Core State Standards for Mathematics (© 2010 National Governors Association Center for Best Practices and Council of Chief State School Officers). View on thecorestandards.org

What 7.SP.C.8 means

A compound event combines two or more simple ones: rolling two number cubes, flipping a coin and spinning a spinner, or choosing a sandwich and a drink. The key insight carries over from simple events. The probability is still the number of outcomes that make the event happen divided by the total number of equally likely outcomes in the sample space. What changes is that the sample space gets bigger, so students need reliable ways to list it.

Organized lists, two-way tables and tree diagrams each make sure no outcome is missed or counted twice. Rolling two number cubes gives a 6 by 6 table of 36 outcomes, and an event described in words, such as 'a total of 8', becomes a set of cells to count. Tree diagrams suit processes that happen in stages, with one branch for each outcome at each stage.

When listing everything is impractical, students design a simulation. Random digits, spinners or a computer stand in for the real process, and the results of many simulated trials estimate the probability. If 40% of blood donors have type A, the digits 0 to 3 can represent type A, and repeated strings of digits estimate how long it takes to find a type A donor.

Students should be able to

  • Represent a sample space with an organized list, table or tree diagram.
  • Identify the outcomes in a sample space that make up a compound event described in words.
  • Calculate a compound probability as favorable outcomes divided by total outcomes.
  • Design a simulation using random digits or another tool to model a chance process.
  • Use simulation results to estimate a compound probability.

Common misconceptions

Totals on two cubes are equally likely

Students often think a total of 2 is as likely as a total of 7. A table shows 1 way to make 2 but 6 ways to make 7.

Counting (1, 2) and (2, 1) as one outcome

With two distinguishable cubes these are different outcomes. Merging them shrinks the sample space and gives wrong probabilities.

Adding probabilities for 'and' events

For a coin and a spinner, P(heads and red) is not P(heads) + P(red). Counting outcomes in the sample space shows it is much smaller.

Worked example: a total of 8 with two number cubes

Two fair number cubes are rolled. What is the probability that the total is 8?

  1. Make a 6 by 6 table of the totals. There are 6 × 6 = 36 equally likely outcomes.
  2. List the outcomes that total 8: (2, 6), (3, 5), (4, 4), (5, 3), (6, 2).
  3. That is 5 favorable outcomes.
  4. P(total of 8) = 5/36, which is about 0.14.

Answer: P(total of 8) = 5/36, about 0.14.

Teaching 7.SP.C.8

Start with a quick game: two players roll two cubes, and one scores on totals of 2, 3, 4, 10, 11 and 12, the other on 5 to 9. Students soon sense the game is unfair; building the 36-cell table explains why. Tree diagrams then generalize to processes with more stages or unequal numbers of outcomes.

Assessment asks students to draw or complete a sample space, count outcomes for an event described in words, or interpret the results of a simulation. Simulation items often ask students to explain how digits are assigned to outcomes, so practice writing that rule in a sentence.

6 practice questions

Original questions written for this standard. Choose an option or type your answer, then press Check. Every question has a worked explanation.

Score: 0 / 6(0 of 6 checked)
  1. 1.

    A coin is flipped and a spinner with 4 equal colors is spun. How many outcomes are in the sample space?

    Answer and explanation

    Answer: 8

    Each of the 2 coin results pairs with each of the 4 colors: 2 × 4 = 8 outcomes.

  2. 2.

    Two fair number cubes are rolled. What is the probability of rolling double sixes? Give a fraction.

    Answer and explanation

    Answer: 1/36

    Only (6, 6) works out of 36 equally likely outcomes, so P = 1/36.

  3. 3.

    Two fair number cubes are rolled. Which total is most likely?

    Question 3 options
    Answer and explanation

    Answer: D) 7

    There are 6 ways to make 7, more than any other total. A total of 2 or 12 can each be made only 1 way, and 10 can be made 3 ways.

  4. 4.

    A cafe offers 3 sandwiches and 4 drinks. A lunch is one sandwich and one drink, chosen at random. What is the probability of getting the tuna sandwich with orange juice? Give a fraction.

    Answer and explanation

    Answer: 1/12

    There are 3 × 4 = 12 equally likely lunches and only one is tuna with orange juice, so P = 1/12.

  5. 5.

    A coin is flipped three times. What is the probability of getting exactly two heads?

    Question 5 options
    Answer and explanation

    Answer: B) 3/8

    The 8 outcomes are HHH, HHT, HTH, THH, HTT, THT, TTH, TTT. Exactly two heads happens in HHT, HTH and THH, so P = 3/8.

  6. 6.

    In a simulation, 40% of donors have type A blood. Which assignment of random digits 0 to 9 models one donor correctly?

    Question 6 options
    Answer and explanation

    Answer: C) 0, 1, 2, 3 = type A; 4 to 9 = not type A

    Four of the ten digits is 40%, so four digits represent type A. The last option uses six digits (60%) for type A.

Builds on

Leads to

  • HSS-CP.A.2

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FAQ

When should students use a tree diagram instead of a table?

Tables work neatly for two stages. Tree diagrams are better for three or more stages, or when the stages have different numbers of outcomes.

Do grade 7 students need multiplication rules for probability?

Not formally. They find compound probabilities by counting outcomes in a sample space. Multiplying probabilities is a natural extension later, in high school.

More grade 7 Statistics & Probability standards

7.SP.A.1: Samples, populations and random sampling7.SP.A.2: Making inferences from random samples7.SP.B.3: Comparing two distributions with overlap7.SP.B.4: Comparing two populations with samples7.SP.C.5: Probability as a number from 0 to 17.SP.C.6: Relative frequency and long-run probability7.SP.C.7: Building and testing probability models
All Grade 7 math standards →Standards home →